![]() Cooldown reduced from 6 seconds to 4 seconds for all levels.Mana Cost reduced from 110 to 100 for all levels.Level 3: Increased maximum damage from 1000 to 1200.Level 2: Increased maximum damage from 600 to 700.Level 1: Increased maximum damage from 300 to 400.Level 3: Increased damage from 110 to 165.Level 2: Increased damage from 80 to 120.Level 1: Increased damage from 50 to 75.Level 3: Increased health from 410 to 490 Increase movement speed from 270 to 290.Level 2: Increased health from 275 to 330 Increase movement speed from 270 to 290.Level 1: Increased health from 140 to 170 Increase movement speed from 270 to 290.Reduced spellcast from 7 seconds to 5 seconds.Level 3: Increased damage from 75 to 90.Level 2: Increased damage from 50 to 60.Level 1: Increased damage from 25 to 30.Level 3: Increased damage from 41-45 to 48-52 Increased health from 135 to 200.Level 2: Increased damage from 23-26 to 27-30 Increased health from 135 to 165.Level 1: Increased damage from 11-13 to 14-16 Increased health from 75 to 90.Level 3: Removed mana cost Added a cooldown of 30 seconds.Level 2: Removed mana cost Added a cooldown of 45 seconds.Level 1: Removed mana cost Added a cooldown of 60 seconds.Reduced damage reduction from 15% to 10% per jump for all levels.Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward.Level 2: Increased unit healths from 300 to 350 Reduced unit level from 4 to 3 to reduce enemy experience reward.Level 1: Increased unit healths from 200 to 250.Pre-1.29 calculation was: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage. ![]() New calculation: (Avg Damage * Critical Multiplier) + Item Damage = Total Damage Removed + damage item interaction from multiplier calculation.Reduced Mana cost from 115 to 100 for all levels.Level 3: Reduced duration from 45 to 35.Level 2: Reduced duration from 30 to 25. ![]()
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