I have a feeling what I want is probably the epitome of easy for blender users but like I said, I'm very ignorant with it and I need help. At a high level, the FBX file format is better than glTF if youre transferring your data to a game engine like Unity or Unreal Engine or between 3D tools like Clara.io, Maya or 3DS Max. I was going to try this here but I don't even know how to test it to see if it even works. I am very very ignorant with Blender and today is literally the first time I have used and I have wasted more than enough time on this so I am coming here. I have yet to see a forum post that gives a simple step by step to get something like I want to work. I have no idea where to go to put this code, how to get it to work or anything. So the forum posts that I keep coming across are usually, "Here is this code snippet to get what you want" and that is it. I just need to know how to do this 1 time and I probably will never use Blender again. For question, clarifications and any kind. I am not trying to learn a lot about Blender by any means as I just work in Unity. This playlist describes way to clean your mesh by removing unwanted geometry or attributes. Never before making animation from scratch or editing one has. Like I have arms, legs, body, jewelry all in one project but I would like multiple files each with 1 mesh instead of all the meshes being combined into 1 file. Cascadeur is a standalone software for 3D keyframe animation of humanoids or other characters. It doesnt receive lighting correctly from the scene. At first I thought it was just the normal maps, but then after looking into it, the problems are the normals of the edges/vertices at the top and bottom of the cylinders. I have looked at forum posts and looked at code from forums/git and I just cannot figure this out on how to get all the meshes in my Blender project to be exported into separate files instead of 1. When importing an FBX from LightWave into Unity, the model comes in 'backwards', even though both LightWave and Unity have left hand coordinate systems with Y as up and Z as forward. Ive had a lot of problems with importing cylinder shaped items from Blender into Unity.
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