![]() This stage seems easy, but because the path set by the blue spheres ends in a box that can be converted into rings, getting the Gold Medallion can be tricky. This is the only group of blue spheres in the stage that cannot be converted into rings, and so is best saved for last (to avoid concluding the stage by converting a box of blue spheres into rings, ending the stage before the rings can be collected). ![]() Lastly, there is a single box of blue spheres that surround bumpers. A massive box of blue spheres with a bumper in the center can also be converted into rings. Groups of 12 blue spheres that can be converted into rings are surrounded on either side by bumpers, and between these are groups of 15 blue spheres that can also be converted into rings. There are also trails of 11 blue spheres surrounded by bumpers just carefully follow the trail of spheres in order to avoid being pushed back into a red sphere by a bumper. The blue spheres come in groups of 16 (which you can convert into rings by stepping along the blue spheres surrounding the box) and 4 (which you can convert into red spheres). The pinball stage ends when the player character falls off the table.īelow is a list of Bonus Stages based on their appearance alongside tips on how to clear them. ![]() In Sonic Mania Plus, if all Gold Medallions are collected, the Star Circles above checkpoints will lead to an alternate pinball stage. The Bonus Stages will cycle depending on which of them you have yet to clear until all Gold Medallions are collected. To enter a bonus stage, collect 25 rings before passing a Star Post a Star Circle will appear above the checkpoint, which you can subsequently jump into to enter a random Bonus Stage. Silver medallions are obtained by simply clearing the stage, and gold medallions are obtained by additionally collecting all rings in the stage. In Sonic Mania, there are 32 bonus stages to clear. The player character will speed up as time goes on, making the action more hectic and otherwise nonlethal obstacles, such as springs or bumpers, a danger that could very well throw you off. Stepping into a red sphere will transport you out of the stage, so make sure to avoid them. The goal of the game is to convert all blue spheres into red spheres by stepping over them, and converting them into rings if possible by stepping over the outer frame of a box of blue spheres. Like the Special Stages, the Bonus Stages are borrowed from an older game in the Sonic series: Sonic 3 & Knuckles.
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